As a gamer, there will always be a part of me that gets excited when I hear about Hollywood’s plan to take a game I love and give it the big screen treatment. My mind instantly goes over the epic moments and I can’t help but imagine the grand spectacle of Link battling a giant Dodongo with a massive special effects budget and an epic score. I think to myself “Wow, those sequences sure would look amazing. I can’t wait”. Then the initial revelation wears off a bit. Rational thought once again takes hold and I come to realize all the potentially negative aspects. “Who on Earth would they get to play Link? Would they be able to do justice to a character that never says a word? How much unnecessary emphasis will be placed on the love story? This is a terrible idea!”
And therein lays the problem. Past the flashy fight scenes and iconic characters getting a glossy Hollywood sheen, the problems with putting a video game on screen go on and on. As with any film adaptation, a host of cuts simply must be made. While it is true that video games have become increasingly like movies over the years, the two mediums don’t quite mesh yet. Of those games that have received the upgrade, only a scant few are even watchable (not everything can be as great as the original Mortal Kombat movie). So here’s the question folks: should we keep turning games into movies? I know the temptation will always be there, but are there any games out there that can be done justice on the big screen? And, even if it is plausible, would a quality product be able to make it through the rigorous movie-making process? I hate to say it, but the outlook isn’t too good.
Right now, Hollywood is buying up any license it can to put out a movie version on an existing property. If you didn’t already know this, you don’t have a head. Now that almost every comic book has been bought up, video games are high on the list of things to exploit. If teenagers are waiting around the block to preorder it, studios want it. However, pause for a quick second. What makes a great movie? An engaging plot. Compelling characters. Skillful acting. On the flip, what makes a great game? Solid mechanics. Enjoyable gameplay. Replayability. While it is certainly true that many games do present impressive stories and wonderful characters, they still aren’t a must for a great game. I don’t care how bland the story is, I will keep rescuing the Princess from Bowser in Mario 3 until I’m no longer in control of my faculties. And then there’s the acting. Getting talented voice actors to handle a game requires getting the planets to align (or a production team that actually cares what a game’s vocals sound like). Admittedly, particularly poor acting can ruin a game, but rarely is a game salvaged on voice work alone (All emotions in Contra are presented only with bullets).
Obviously, the standards the two mediums are set to are vastly different and create numerous issues for cross-pollenization. Furthermore, there is so much that cannot be shipped over intact. Plots, for instance. Most games still have some pretty lose plots. Evil is over there. Kill from points A to B to fix. Given this sums up the plot of most fighting games, I’m still amazed how many have been filmed (and still are, new Street Fighter movie). Others, however, have plots that are far too complex to work within a standard two hour timeframe. It would be impossible to try to fit all of the beats, characters, locations, and plot points of Final Fantasy VII together without having to play the entire film at breakneck speed. No matter how you slice it, most games will either have to lose a lot or be seriously fluffed out to meet our expectations. This brings me to my next point: us.
Movie executives don’t much care what gamers think. Admittedly, I can’t say I blame them. We gamers, as a whole, are a testy bunch. We will cling to the franchise we love for dear life. Mess one thing up and we will decry you for crimes against humanity and threaten your very existence (not unlike the comments I’m sure to generate below). What adds to this problem is that those involved aren’t exactly our ilk. Video games turned movies are often managed by people with a similar mind to those who manage movies turned video games. These folks don’t understand what makes games enjoyable and they rely almost solely on name recognition. They assume we will latch on to a property regardless of its apparent crap level. Hence, your standard producer will have no problem cutting and adding to a script to make it more appealing to the mainstream moviegoers of America. Plots are streamlined. Characters are mismanaged. Love stories are shoe-horned in. Uwe Boll is present. In the end, you’re left with something that has hints of the game from which it draws its name but bears only slight resemblance. The film holds none of the nuances for which the game was touted and is instead filled with generic Hollywood fluff (and love stories) that leave it as an unremarkable mess that game fans will hate and actors will deride years later on a commentary track. Most of America is unimpressed and we, the gaming community, are livid.
This is a process that baffles me. These franchises are willfully gutted to make them unwatchable to the original fans, those that lead to its success and would naturally be the most excited to see its big screen debut. However, the gaming community isn’t considered a large enough base financially to justify gaining our business alone. Given our tendencies and makeup of the total market, this does make sense financially, infuriating though it may be. Their aim is to attract the masses, believing (somewhat correctly) that we will see this movie regardless of its quality. There’s really no point in catering to the will of the fans so studios can do as they like. To me, it renders the whole process somewhat absurd.
Despite all of my previous points of contention, there are some games that may actually be able to make the leap from gaming to film with little adjustment necessary. Some have argued that Halo would make a great movie. Master Chief, despite all of the praise thrown upon him, is little more than a suit with the occasional line of dialogue. A compelling character we can watch for two hours, he is not. Others suggest Metal Gear Solid. As cool as that sounds, so much of the Metal Gear series involves getting inside your head while you experience the game. Few games attempt to engage the player on so many levels as Metal Gear (what they hell would Psycho Mantis tell a theatre audience?). Turning that into a passive media would render it a generic spy flick devoid of what made it so unique. One could also make an argument for survival horror games, but they’re essentially a horror movie turned video game. No need to transfer again (more so than has already been done).
No, after careful consideration and much debate, two games in particular come to mind: Prince of Persia and God of War. Prince of Persia may not have the most compelling story (evil vizier betrays king, save existence), but it is fully manageable for a film. It’s none too long, has decent variety, and plenty of action. More importantly, though, it has interesting characters. The Prince evolves from a pompous ass to a likable hero. Farah, the token female, requires little actual rescuing and serves as an entertaining foil to the prince. There’s even a love story set up, dispelling all need to invent a character for solely that purpose. Similarly, God of War has a workable plot (revenge) allowing for spectacular action and is paced appropriately for film. Also, the character of Kratos is a genuinely interesting, multi-dimensional character. While yes, he is a living death machine spurred constantly to seek revenge, you actually gain some insight into his personality as his story plays out. He is a man willing to kill a god to erase the memory of murderous past. One could possibly make the argument for Kratos as a tragic hero. Add some gods as supporting characters and focus/flashback on the loss of his family and you could probably film that.
Hollywood is apparently aware of these exceptions and as we speak, both films are being heartily worked upon. Unfortunately, despite their potential, I still have little faith in either. Producers these days are aware of the unlikely success of a video game movie and often make efforts to kneecap them accordingly. Little effort is placed in appointing appropriate directors, as evidenced by Brett Ratner helming God of War. Additionally, casting is based more around stunt people than talented actors. Even when a big name is included, like Mila Jolovich or Jake Gyllenhaal, the remainder of the cast generally serves to bring things down. Even the special effects budgets aren’t as impressive as one might hope; leaving those elegant battles we’ve all imagined looking somewhat half-assed. I’m not even going to go into scrip quality (you know that one just isn’t going to be pretty). Most importantly though is the studio’s lack of faith in these projects. Any of these movies would require a lot of work, money, and investment and as long as the company behind it isn’t willing to offer that, nothing great will ever manifest.
So yeah, there are some potential converts, primed and ready to go, and as time goes on, games will probably be presented more as interactive movies, hoping to one day make that leap themselves. But as it stands, none of them will be given a fair shot at achieving what we all might hope for. They’ll come out and crush our dreams. And despite this knowledge, we’ll still see them anyway. Sorry original Mortal Kombat, it looks like you’re going to be very lonely.
Now that I’ve stroked my ego, what’s your take on the situation? Any possibilities I’ve over looked? More inherent difficulties? I am a completely full of shit? Discuss.
Want to know more? Read the manifesto.
Wednesday, April 8, 2009
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